BeyondUnreal
31 Jul 2011, 12:06
pLate this week Epic Games released the a href=http://www.udk.com/downloadJuly beta/a Unreal Development Kit and, as always, there's quite a few useful additions. I'll direct you a href=http://www.udk.com/news-beta-july2011.htmlto the release notes/a for all of the details, but we'll cover a few highlights below:br /
br //p
ul
li style=list-style: nonestrongUnreal Landscape Improvements/strongbr /
a href=http://www.beyondunreal.com/image_gallery.php?image=udk_110730_2.pngamp;lock_d ate=1img src=http://www.beyondunreal.com/media/thumbs/udk_110730_2_200.png class=thumb alt= //a/li
liUse the new landscape gizmo to copy and paste chunks of terrain. Import and export entire regions./li
liLandscape gizmos can be arbitrarily positioned, rotated and resized./li
liUse the brush tool to mask landscape and selectively paste over it./li
liEach Unreal Landscape layer can now be assigned a physical material./li
/ul
ul
li style=list-style: nonestrongSimplygon Skeletal Mesh Simplification/strongbr /
a href=http://www.beyondunreal.com/image_gallery.php?image=udk_110730_1.pngamp;lock_d ate=1img src=http://www.beyondunreal.com/media/thumbs/udk_110730_1_200.png class=thumb alt= //a/li
liSimplygon can now be used to simplify skeletal meshes the same way it can be used to simplify static geometry in UDK.
ul
liGenerating LODs using Simplygon is also supported./li
liMorph targets are disabled for skeletal mesh LODs that have been simplified./li
liAlternate bone weightings are disabled for skeletal mesh LODs that have been simplified./li
/ul
/li
/ul
ul
li style=list-style: nonestrongPost-Process Anti-aliasing/strongbr /
a href=http://www.beyondunreal.com/image_gallery.php?image=udk_110730_3.pngamp;lock_d ate=1img src=http://www.beyondunreal.com/media/thumbs/udk_110730_3_200.png class=thumb alt= //a/li
liFXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11./li
/ul
More... (http://www.beyondunreal.com/view_story.php?id=13467)
br //p
ul
li style=list-style: nonestrongUnreal Landscape Improvements/strongbr /
a href=http://www.beyondunreal.com/image_gallery.php?image=udk_110730_2.pngamp;lock_d ate=1img src=http://www.beyondunreal.com/media/thumbs/udk_110730_2_200.png class=thumb alt= //a/li
liUse the new landscape gizmo to copy and paste chunks of terrain. Import and export entire regions./li
liLandscape gizmos can be arbitrarily positioned, rotated and resized./li
liUse the brush tool to mask landscape and selectively paste over it./li
liEach Unreal Landscape layer can now be assigned a physical material./li
/ul
ul
li style=list-style: nonestrongSimplygon Skeletal Mesh Simplification/strongbr /
a href=http://www.beyondunreal.com/image_gallery.php?image=udk_110730_1.pngamp;lock_d ate=1img src=http://www.beyondunreal.com/media/thumbs/udk_110730_1_200.png class=thumb alt= //a/li
liSimplygon can now be used to simplify skeletal meshes the same way it can be used to simplify static geometry in UDK.
ul
liGenerating LODs using Simplygon is also supported./li
liMorph targets are disabled for skeletal mesh LODs that have been simplified./li
liAlternate bone weightings are disabled for skeletal mesh LODs that have been simplified./li
/ul
/li
/ul
ul
li style=list-style: nonestrongPost-Process Anti-aliasing/strongbr /
a href=http://www.beyondunreal.com/image_gallery.php?image=udk_110730_3.pngamp;lock_d ate=1img src=http://www.beyondunreal.com/media/thumbs/udk_110730_3_200.png class=thumb alt= //a/li
liFXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11./li
/ul
More... (http://www.beyondunreal.com/view_story.php?id=13467)