BeyondUnreal
03 Mar 2011, 10:53
<p>Indie developers now have a new paramaters around and a pathway towards licensing <a href="http://www.pixelminegames.com/nfringe">nFringe technology</a> for use with UDK. The software includes "the first UnrealScript source-level debugger to successfully tie into the familiar Visual Studio experience. It includes support for breakpoints, stepping, locals, user watches, the Immediate window, and the Quick Watch window"</p>
<blockquote>
<p>The $249.00 (US) nFringe indie license grants the developer full use of the nFringe product to develop a commercial game or application using the UDK. Royalty terms of the license are 0% up to the product?s first $25,000 (US) in revenue and then a 10% royalty on the product?s revenue from $25,000 (US) up to $250,000 (US).</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=13384)
<blockquote>
<p>The $249.00 (US) nFringe indie license grants the developer full use of the nFringe product to develop a commercial game or application using the UDK. Royalty terms of the license are 0% up to the product?s first $25,000 (US) in revenue and then a 10% royalty on the product?s revenue from $25,000 (US) up to $250,000 (US).</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=13384)