BeyondUnreal
16 Mar 2010, 20:24
<p>During an SXSW panel <a href="http://www.gearboxsoftware.com/">Gearbox Software</a> developers Matthew Armstrong and Jimmy Sieben discussed the tool they used to make the massive number of weapons found in Borderlands. There's 16,164,886 to be exact. You can read more about it at <a href="http://www.joystiq.com/2010/03/16/sxsw-creating-87-bazillion-guns-for-borderlands/">Joystiq</a>.</p>
<blockquote>
<p>Let's say the shotgun is the base weapon, and you want to turn that into a sniper rifle. You just elongate the barrel, change the look of the cylinder and grip, say that it only takes one shot and then modify what type of damage it deals right in the system, all without talking to a programmer. Voila! It's a new gun. Thus using a system like this can produce a shotgun with a scope on it, which is something you'd never use in real life, but according to Armstrong, "In the world of Borderlands, we can kind of get away with that.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=13126)
<blockquote>
<p>Let's say the shotgun is the base weapon, and you want to turn that into a sniper rifle. You just elongate the barrel, change the look of the cylinder and grip, say that it only takes one shot and then modify what type of damage it deals right in the system, all without talking to a programmer. Voila! It's a new gun. Thus using a system like this can produce a shotgun with a scope on it, which is something you'd never use in real life, but according to Armstrong, "In the world of Borderlands, we can kind of get away with that.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=13126)