BeyondUnreal
17 Jan 2010, 06:52
<p>Epic Games have released an updated version of UDK which you can get at <a href="http://www.udk.com/download">www.udk.com/download</a> or from <a href="http://download.beyondunreal.com/fileworks.php/official/udk/UDKInstall-2010-01-BETA.exe">BeyondUnreal FileWorks</a> (530MB EXE).<br />
<br />
Here's the change list:<br /></p>
<blockquote>
<h4>Improved UDK Features and Tools</h4>
<ul type="disc">
<li>Decal improvements</li>
<li style="list-style: none; display: inline">
<ul type="circle">
<li>Lit translucent decals are now supported.</li>
<li style="list-style: none; display: inline">
<ul type="square">
<li>Allows much better blending of decal edges into the environment.</li>
</ul>
</li>
<li>Shadowmap support for decals</li>
<li style="list-style: none; display: inline">
<ul type="square">
<li>Works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights.</li>
<li>Works when decal is attached to texture and vertex lightmapped.</li>
</ul>
</li>
</ul>
</li>
<li>Animtrails: Animation driven trail emitters.</li>
<li style="list-style: none; display: inline">
<ul type="circle">
<li>Allows artists to easily create particle trails following animations.</li>
<li><a href="http://udn.epicgames.com/Three/AnimTrails.html">http://udn.epicgames.com/Three/AnimTrails.html</a></li>
</ul>
</li>
<li>Ongoing UTGame de-nativization</li>
<li style="list-style: none; display: inline">
<ul type="circle">
<li>Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript.</li>
<li>This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.</li>
<li style="list-style: none; display: inline">
<ul type="square">
<li>Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.</li>
</ul>
</li>
</ul>
</li>
<li>Fixed Lightmass generating directional lighting being flipped in the texture's V direction.</li>
</ul>
</blockquote>
<p>UDN also got some documentation updates:</p>
<ul>
<li><a href="http://udn.epicgames.com/Three/DirectoryLayout.html">udn.epicgames.com/Three/DirectoryLayout.html</a></li>
<li><a href="http://udn.epicgames.com/Three/LocalizedTextFiles.html">udn.epicgames.com/Three/LocalizedTextFiles.html</a></li>
<li><a href="http://udn.epicgames.com/Three/LocalizationReference.html">udn.epicgames.com/Three/LocalizationReference.html</a></li>
<li><a href="http://udn.epicgames.com/Three/UnrealScriptStructs.html">udn.epicgames.com/Three/UnrealScriptStructs.html</a></li>
<li><a href="http://udn.epicgames.com/Three/UnrealPackages.html">udn.epicgames.com/Three/UnrealPackages.html</a></li>
<li><a href="http://udn.epicgames.com/Three/RemoteControl.html">udn.epicgames.com/Three/RemoteControl.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ScriptProfiler.html">udn.epicgames.com/Three/ScriptProfiler.html</a></li>
<li><a href="http://udn.epicgames.com/Three/DialogSystem.html">udn.epicgames.com/Three/DialogSystem.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleExamples.html">udn.epicgames.com/Three/ParticleExamples.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleSystemReference.html">udn.epicgames.com/Three/ParticleSystemReference.html</a></li>
<li><a href="http://udn.epicgames.com/Three/CollisionReference.html">udn.epicgames.com/Three/CollisionReference.html</a></li>
<li><a href="http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html">udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html</a></li>
<li><a href="http://udn.epicgames.com/Three/DominantLights.html">udn.epicgames.com/Three/DominantLights.html</a></li>
<li><a href="http://udn.epicgames.com/Three/FractureTool.html">udn.epicgames.com/Three/FractureTool.html</a></li>
<li><a href="http://udn.epicgames.com/Three/PhysicalMaterial.html">udn.epicgames.com/Three/PhysicalMaterial.html</a></li>
<li><a href="http://udn.epicgames.com/Three/TerrainDesign.html">udn.epicgames.com/Three/TerrainDesign.html</a></li>
<li><a href="http://udn.epicgames.com/Three/TerrainEditorUserGuide.html">udn.epicgames.com/Three/TerrainEditorUserGuide.html</a></li>
<li><a href="http://udn.epicgames.com/Three/SettingUpTerrain.html">udn.epicgames.com/Three/SettingUpTerrain.html</a></li>
<li><a href="http://udn.epicgames.com/Three/UsingTerrain.html">udn.epicgames.com/Three/UsingTerrain.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html">udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html">udn.epicgames.com/Three/ViewModes.html</a></li>
<li><a href="http://udn.epicgames.com/Three/StatsDescriptions.html">udn.epicgames.com/Three/StatsDescriptions.html</a></li>
</ul>
More... (http://www.beyondunreal.com/view_story.php?id=13074)
<br />
Here's the change list:<br /></p>
<blockquote>
<h4>Improved UDK Features and Tools</h4>
<ul type="disc">
<li>Decal improvements</li>
<li style="list-style: none; display: inline">
<ul type="circle">
<li>Lit translucent decals are now supported.</li>
<li style="list-style: none; display: inline">
<ul type="square">
<li>Allows much better blending of decal edges into the environment.</li>
</ul>
</li>
<li>Shadowmap support for decals</li>
<li style="list-style: none; display: inline">
<ul type="square">
<li>Works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights.</li>
<li>Works when decal is attached to texture and vertex lightmapped.</li>
</ul>
</li>
</ul>
</li>
<li>Animtrails: Animation driven trail emitters.</li>
<li style="list-style: none; display: inline">
<ul type="circle">
<li>Allows artists to easily create particle trails following animations.</li>
<li><a href="http://udn.epicgames.com/Three/AnimTrails.html">http://udn.epicgames.com/Three/AnimTrails.html</a></li>
</ul>
</li>
<li>Ongoing UTGame de-nativization</li>
<li style="list-style: none; display: inline">
<ul type="circle">
<li>Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript.</li>
<li>This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.</li>
<li style="list-style: none; display: inline">
<ul type="square">
<li>Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.</li>
</ul>
</li>
</ul>
</li>
<li>Fixed Lightmass generating directional lighting being flipped in the texture's V direction.</li>
</ul>
</blockquote>
<p>UDN also got some documentation updates:</p>
<ul>
<li><a href="http://udn.epicgames.com/Three/DirectoryLayout.html">udn.epicgames.com/Three/DirectoryLayout.html</a></li>
<li><a href="http://udn.epicgames.com/Three/LocalizedTextFiles.html">udn.epicgames.com/Three/LocalizedTextFiles.html</a></li>
<li><a href="http://udn.epicgames.com/Three/LocalizationReference.html">udn.epicgames.com/Three/LocalizationReference.html</a></li>
<li><a href="http://udn.epicgames.com/Three/UnrealScriptStructs.html">udn.epicgames.com/Three/UnrealScriptStructs.html</a></li>
<li><a href="http://udn.epicgames.com/Three/UnrealPackages.html">udn.epicgames.com/Three/UnrealPackages.html</a></li>
<li><a href="http://udn.epicgames.com/Three/RemoteControl.html">udn.epicgames.com/Three/RemoteControl.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ScriptProfiler.html">udn.epicgames.com/Three/ScriptProfiler.html</a></li>
<li><a href="http://udn.epicgames.com/Three/DialogSystem.html">udn.epicgames.com/Three/DialogSystem.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleExamples.html">udn.epicgames.com/Three/ParticleExamples.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleSystemReference.html">udn.epicgames.com/Three/ParticleSystemReference.html</a></li>
<li><a href="http://udn.epicgames.com/Three/CollisionReference.html">udn.epicgames.com/Three/CollisionReference.html</a></li>
<li><a href="http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html">udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html</a></li>
<li><a href="http://udn.epicgames.com/Three/DominantLights.html">udn.epicgames.com/Three/DominantLights.html</a></li>
<li><a href="http://udn.epicgames.com/Three/FractureTool.html">udn.epicgames.com/Three/FractureTool.html</a></li>
<li><a href="http://udn.epicgames.com/Three/PhysicalMaterial.html">udn.epicgames.com/Three/PhysicalMaterial.html</a></li>
<li><a href="http://udn.epicgames.com/Three/TerrainDesign.html">udn.epicgames.com/Three/TerrainDesign.html</a></li>
<li><a href="http://udn.epicgames.com/Three/TerrainEditorUserGuide.html">udn.epicgames.com/Three/TerrainEditorUserGuide.html</a></li>
<li><a href="http://udn.epicgames.com/Three/SettingUpTerrain.html">udn.epicgames.com/Three/SettingUpTerrain.html</a></li>
<li><a href="http://udn.epicgames.com/Three/UsingTerrain.html">udn.epicgames.com/Three/UsingTerrain.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html">udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html</a></li>
<li><a href="http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html">udn.epicgames.com/Three/ViewModes.html</a></li>
<li><a href="http://udn.epicgames.com/Three/StatsDescriptions.html">udn.epicgames.com/Three/StatsDescriptions.html</a></li>
</ul>
More... (http://www.beyondunreal.com/view_story.php?id=13074)