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View Full Version : Killing Floor Patch


BeyondUnreal
05 Nov 2009, 07:34
<p><a href="http://store.steampowered.com/app/1250/">Killing Floor</a> is being updated today automatically through Steam and a number of nice fixes are being implemented.</p>
<ul>
<li>Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry,and Offices</li>
<li>Fixed not switching to a new weapon when throwing the your pipebomb when playing online</li>
<li>Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online</li>
<li>Fixed pipe bombs not making an explosion sound online sometimes when you don't see them explode</li>
<li>Fixed high level fire bugs catching on fire even though they don't take fire damage</li>
<li>Fixed the zeds not doing the burning behavior and staying burning forever.</li>
<li>Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs.</li>
<li>Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.</li>
<li>Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at</li>
<li>Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold</li>
<li>Additional memory usage reductions</li>
</ul>


More... (http://www.beyondunreal.com/view_story.php?id=13009)