Gamos
15 Jun 2005, 08:22
Computer and Videogames (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/previews/previews_story.php%28que%29id=119733) did a preview of Unreal Tournament 2007
13 Jun 05 When we arrived in Raleigh, North Carolina, to check out UT 2007, the Epic Games team was out celebrating the release of Unreal Championship (http://www.computerandvideogames.com/previews/previews_story.php?id=119733#) 2 on Xbox (http://www.computerandvideogames.com/previews/previews_story.php?id=119733#). UC 2 is the seventh game in the Unreal canon, not counting add-ons and special editions, and there was an air of satisfaction and some relief that it was finally out the door. "We finished this son of a bitch," bawled one ponytailed developer, raising a bottle in shaky salute. "They're all sons of bitches by the time you've done with them," explained Mark Rein, Epic's preposterously enthusiastic vice-president and chief evangelist.
To host the festivities, Epic had booked out a modish local bar and filled the place with ponytails, designer sandals and goatee beards - gang colours of the games developer. Two huge 10ft-tall screens projected the new game from the far corner of the bar, casting a bluish glow across the revelling crowd.
13 Jun 05 When we arrived in Raleigh, North Carolina, to check out UT 2007, the Epic Games team was out celebrating the release of Unreal Championship (http://www.computerandvideogames.com/previews/previews_story.php?id=119733#) 2 on Xbox (http://www.computerandvideogames.com/previews/previews_story.php?id=119733#). UC 2 is the seventh game in the Unreal canon, not counting add-ons and special editions, and there was an air of satisfaction and some relief that it was finally out the door. "We finished this son of a bitch," bawled one ponytailed developer, raising a bottle in shaky salute. "They're all sons of bitches by the time you've done with them," explained Mark Rein, Epic's preposterously enthusiastic vice-president and chief evangelist.
To host the festivities, Epic had booked out a modish local bar and filled the place with ponytails, designer sandals and goatee beards - gang colours of the games developer. Two huge 10ft-tall screens projected the new game from the far corner of the bar, casting a bluish glow across the revelling crowd.