BeyondUnreal
11 Aug 2009, 08:00
<p>The always clever Demoman delivers another <a href="http://www.shacknews.com/featuredarticle.x?id=1175">demo review</a> full of wit and wisdom. The recently released (UE3) Batman: Arkham Asylum demo is the target of scrutiny:</p>
<blockquote>
<p>Soon after, I acquire the bio of an inmate named Mr. Zsasz, which informs me he is a criminally insane killer, something I had already gathered by the fact that he is locked in an asylum for the criminally insane, plus he's just killed some guards and is threatening to kill another. This gives me a chance to check out Batman's "Detective Mode", which allows me to see through walls, just like a real detective. It also highlights objects I can interact with, such as overhead stone gargoyles that can be targeted with my grappling hook. I'm not sure why they built stone gargoyles on the inside of the building, instead of the outside like you might expect, but who cares? Grappling hook! /Now/ we're getting into some real Batman shit.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=12901)
<blockquote>
<p>Soon after, I acquire the bio of an inmate named Mr. Zsasz, which informs me he is a criminally insane killer, something I had already gathered by the fact that he is locked in an asylum for the criminally insane, plus he's just killed some guards and is threatening to kill another. This gives me a chance to check out Batman's "Detective Mode", which allows me to see through walls, just like a real detective. It also highlights objects I can interact with, such as overhead stone gargoyles that can be targeted with my grappling hook. I'm not sure why they built stone gargoyles on the inside of the building, instead of the outside like you might expect, but who cares? Grappling hook! /Now/ we're getting into some real Batman shit.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=12901)