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Gamos
14 Jun 2005, 07:32
An admin has been kind enough to lift the fraglimit from 60 to 100 over the weekend sometime (making it a much better experience with 10+ players), but at the same time made the time limit 20 minutes.

With 4 people playing, it just feels way too long. Could we not keep the 100 Fraglimit and drop the timelimit to 15 minutes?

I posted this here to get hear from the community rather than directly dictating my opinion to some admins via PMs.

Thanx
G!

zero-1
14 Jun 2005, 07:46
keep it the way it is imo, 20 is cool ;)

2v2's in general are played in 20 minutes in comps and the like.

<A>BioGizzard
14 Jun 2005, 08:54
ye 100 is cool when the server is full...ish, but i don't wanna be spammed more than i have to so drop it some plz...:D
time don't matter to me, as most of the games r spamming sessions in anycase and are usually done in about, 3-4 min anywayz :P

Cataphract
14 Jun 2005, 08:55
Ooooooops. I made it 80 last night after one match with 4 v 4 was requiring people to leave for food, medicine and counselling.

I intended setting it back to 100 for the weekend when the servers are full.

80 was quite nice. Let me know what you all think for the week / weekend setting.

Gamos
14 Jun 2005, 09:08
Well, that is my point Cat.

We need some middle ground that does not need admin intervension every weekend.

100 fraglimit is absolutely required over weekends, since 60 is usually over within minutes. 100 in the week however, is just about unreachable and just drags on and on trying to play out the full 20 minutes.

That is basically why I wondered about the 15 minute limit. For weekends you still have that 100 fraglimit in place and during the week you have the 15 minute limit for those not reaching those 100 frags. 4 maps instead of 3 per hour. :)

Cataphract
14 Jun 2005, 09:17
15 minutes sounds like a really good idea.

Wh1tE_Tr4sH
14 Jun 2005, 10:29
keep it the way it is imo, 20 is cool ;)

2v2's in general are played in 20 minutes in comps and the like.
It really gets to me when ppl say that 20 minutes is to long, IMHO, Don't fucking camp or the 20 minutes will feel like they do drag on forever.!!! In quake(i know this isn't quake!!! I'm trying to proove a point), well at lans mostly, we all play generally play on the compo rules, I say "Lets play on the compo rules", what doesn't kill us makes us stronger!!!!! I've always been a supporter of :
In a Duels case : 15 min's - 0 frag limit
In a CTFs case : 20 min's - 0 cap limit
In a TDMs case : 20 min's - 0 frag limit

At the end of the day it teaches you the map's, Map Control, weapon handling, timings & generally improves your game.!!! Instead of having a whining comunity that strickly beleaves in "The Boredom Factor", why not do this to improve overall gaming in S.A..???
Why do you think the international players are so good, not cause they say "Ag crud but i'm so sick of playing this map", they do it cause they know that by playing the same set of maps (don't get me wrong, they still play other maps but they play the maps that are usually played at compo's because they know it will improve thier game) they will improve & get to know different strategies for different situations.!!!
This is just my opinion, no one elses, Why not test these settings & see what the outcome is..? I know a quite a few of you's just play the game for playing a games sake but hey, it's worth a shot in my books.!!!!!

Gamos
14 Jun 2005, 11:05
Whitey, I do understand you point (although you made it a bit more heated than I expected), but saying that people camp the 20 minutes is not fair. Playing a standard map for 20 minutes (no matter your style) is a long time, despite international trends. Is there even an international trend for UT DM?

That said, keep the 20 minutes then, but I do believe a cap has purpose.

The cap protect those players delt into a weaker group being raped 200-30. For those dealth into the winning group, it might be great fun, but 20 minutes of punishment to the losing team, isn't. I am sure we have a good couple of hobby gamers here that cares little for their result in some upcoming competition.

Leave it at 20 mins, 100 fraglimit.

For CTF, you once again have the 5 fraglimit to protect a weaker team from an absolute raping, and if anything, UT standards seems to lean more towards a 5 flag cap than unlimited.

Just my 2c.

hai2u
14 Jun 2005, 11:28
Well dude, these maps are not designed for more than like 12 players. In TDM for example

Spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die
spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die
spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die
spawn-die-spawn-die-spawn-die-spawn-die-spawn-die-spawn-die

gets really boring after even 5 minutes when the map is just rainng flack in ever concievable place.

In CTF when the teams are just locked and it ends up being 0-0 for 10 minutes because there are 30 peoples standing around the flag the point of the game is lost.

<A>BioGizzard
14 Jun 2005, 11:35
ye, cap limits r better especially on a dull or overplayed map...just lets it go quicker.
i play games just for the sake of havin fun, 200-30 spamming sessions aint what i call nicely done... and 20min 15-0 flag caps on ctf won't be cool either, just frustrating...

if u really wanna play longer make the cap limits higher

DJRob
14 Jun 2005, 12:33
Why not setup a vote for time limits - dunno if you can do that?

An admin has been kind enough to lift the fraglimit from 60 to 100 over the weekend sometime (making it a much better experience with 10+ players), but at the same time made the time limit 20 minutes.

With 4 people playing, it just feels way too long. Could we not keep the 100 Fraglimit and drop the timelimit to 15 minutes?

I posted this here to get hear from the community rather than directly dictating my opinion to some admins via PMs.

Thanx
G!

Cataphract
14 Jun 2005, 14:29
You cannot vote for time or frag limits.

I'd rather play a map with steady teams for 10 minutes, than have people quitting in droves before the end of the game to go duel or vomit or something.

Wh1tE_Tr4sH
14 Jun 2005, 15:12
I rest my case.!!!
I'd rather play a map with steady teams for 10 minutes, than have people quitting in droves before the end of the game to go duel or vomit or something.
ye, cap limits r better especially on a dull or overplayed map...just lets it go quicker.
Instead of having a whining comunity that strickly beleaves in "The Boredom Factor", why not do this to improve overall gaming in S.A..???
So that you don't get things like this said:
gets really boring after even 5 minutes when the map is just rainng flack in ever concievable place.
I just feel that if we do things like this we can get an overall improvement of UT gamers in S.A. which in turn improves everyones game, which in turn makes ppl enjoy the game so much more..!!!!! Whats better, playing a game & getting raped 200-30 or playing a tight game of 100-98.?? For me ofcourse i'll choose the 100-98 option, but like most of you's, you'd rather sit here whinning about "How Naja are so much better than the rest" & "We don't want to play a game when we going to get raped" & "I hate running in to get the flag & i'm the only one doing this"..!!!! I am guilty for my last statement... My point is, Stop bitching & play the game to have fun aswell as play it to improve yourself..!!

To name a few players that i've seen improve (Don't judge, i'm just saying):
<A>Biogizzard, -nT-Plato, [N]Manta, <A>Macera, ]H[ellboy, ~MA~SlayedAlive...

Cataphract
14 Jun 2005, 15:17
:D Good old Biogizzard. I always try shooting him in the back just because I know he hates it!

Gamos
14 Jun 2005, 15:26
Whitey, timelimit is the last on my list of 'ways to improve your game'. Really now, if you think a 200-30 deficit will become 100-98 because of time limit, you are missing the point somewhat.

Cataphract
14 Jun 2005, 15:36
It will, because the people who got 30 will log off and go wash the car.

hai2u
14 Jun 2005, 15:45
I still loby that the player limit should be reduced. Especialy with lag. Everyone is just jumping to get frags, its not a team game. So say I'm trying to combo down a hall, some stupid freek bunny rabit on acid decides to dance infront of me, and my combos fail. Or my rockets splash and kill me, or my flack explods prematurely and i die.. etc..

Reduce player limit - there are 7 servers that sit idle, the load needs to be balanced more effectivly.

Macera
14 Jun 2005, 15:48
their score will remain there

<A>BioGizzard
14 Jun 2005, 15:49
To name a few players that i've seen improve (Don't judge, i'm just saying):
<A>Biogizzard, -nT-Plato, [N]Manta, <A>Macera, ]H[ellboy, ~MA~SlayedAlive...thx
:D Good old Biogizzard. I always try shooting him in the back just because I know he hates it!
ricl....funny thing is i do the same to you...especially in arena

Gamos
14 Jun 2005, 15:50
Indeed. I guess this thread has evovled into a 'serious gamer' vs. 'casual gamer' debate. This game is, and always will be, a hobby for a whole bunch of gamers. Those same okes will play UT because they have a spare minute or 10, and those same okes could really not be bothered about the server being a 'international standard' replica. Add some raping into it, and you see the problem...

What we need is a community considerate to newly spawned players, a community that would rather educate than get that extra frag and a community that does not yawn everytime the majority votes a gametype that is not quite as competitive as the other. I am guilty of most those crimes, but timelimit has nothing to do with 'improving the standard'.

That said, I come from a competitive background too and I do think the top players should dictate server setup. The noob of today is tomorrow's champ afterall. So set it up the 'right' way (timelimit, fraglimit and server player limit) then but mind those doing it as a hobby.

Macera
14 Jun 2005, 16:08
Yeah, be nice to me and lemme beat ya @ something ;)

Cataphract
14 Jun 2005, 16:46
their score will remain there


I meant they won't be on the next map.

Macera
14 Jun 2005, 17:04
:) yeah

hai2u
14 Jun 2005, 17:19
reduce player limit...

Wh1tE_Tr4sH
15 Jun 2005, 00:47
Gamos i'm really not trying to do anything but get my point across, that been said, i'm going to elaborate... What i meant was instead of playing a 2 minute game, play a 15-20 minute game, at the end of the day it does nothing but make a better player out of you, cause you push harder & harder to show the ppl's that are beating you a toffee..! thats all!!!

[B.Inc]=_sNaKe_=
15 Jun 2005, 08:05
reduce player limit...

I don't play online, but when LANning even...having 20 people joining DM-DE-Ironic is no fun. Karnaugh's earlier description depicted perfectly the root of my ire on many a server. I feel very proud when I do a double-dodge-flip-sault, nail a shock combo and look the other way, but when 3 okes are playing hot potato with their Flak Cannons behind me, it becomes a little retarded.

sneaky
15 Jun 2005, 10:08
reduce player limit...

Also try voting bigger maps when a lot of players are on, there are nice big maps as well.

Target
15 Jun 2005, 11:02
No Dammitt. We must all vote Dm 1 on 1 maps when there are 20 ppl on. It's just the way it should be played. :)

sneaky
15 Jun 2005, 11:45
Well if you like being spawn raped that sure is the way to go. :P

hai2u
15 Jun 2005, 12:20
Also try voting bigger maps when a lot of players are on, there are nice big maps as well.

Most of the players lack the full half use of their brain - so untill they do the player limit should be reduced.

What maps can you actualy play on 20 players? Osiris and Antalus?

$ad!$t
15 Jun 2005, 12:36
I rest my case.!!!



So that you don't get things like this said:

I just feel that if we do things like this we can get an overall improvement of UT gamers in S.A. which in turn improves everyones game, which in turn makes ppl enjoy the game so much more..!!!!! Whats better, playing a game & getting raped 200-30 or playing a tight game of 100-98.?? For me ofcourse i'll choose the 100-98 option, but like most of you's, you'd rather sit here whinning about "How Naja are so much better than the rest" & "We don't want to play a game when we going to get raped" & "I hate running in to get the flag & i'm the only one doing this"..!!!! I am guilty for my last statement... My point is, Stop bitching & play the game to have fun aswell as play it to improve yourself..!!

To name a few players that i've seen improve (Don't judge, i'm just saying):
<A>Biogizzard, -nT-Plato, [N]Manta, <A>Macera, ]H[ellboy, ~MA~SlayedAlive...

I have to agree with you on this Wh1tE_Tr4sH. We are all "and myself included" always trying to put the next person down, instead of working toegether and improving gaming as a whole in SA.
That has always been a problem within our borders. Kick a dog when his down. (Do'nt get me wrong.... I am not blaming anyone).
If you feel guilty then there is reason to feel guilty. I am sure that everyone in the UZA community here loves playing UT for the passion of the game.
Even if you are just here to kill time, it means you still dig the game to some degree. Thats what we all are striving for is improvement in you're own gaming abilities.
If someone comes up with a few changes on the servers, try it out first before putting it down as a negative. Give the idea chance to breath first,
then give opinions on how to improve the changes (or in which case to scrap the changes). The unknown is where the answers lie. Till we reach for them no improvement will take place. :beer:

$ad!$t
15 Jun 2005, 12:43
I still loby that the player limit should be reduced. Especialy with lag. Everyone is just jumping to get frags, its not a team game. So say I'm trying to combo down a hall, some stupid freek bunny rabit on acid decides to dance infront of me, and my combos fail. Or my rockets splash and kill me, or my flack explods prematurely and i die.. etc..

Reduce player limit - there are 7 servers that sit idle, the load needs to be balanced more effectivly.

Think that is also a good suggestion. Servers are standing idle and for what purpose, make use of what is available.:bounce:

Gamos
15 Jun 2005, 13:15
Well, you can't exactly expect SGS to lower their player limit to chase players to the Mweb servers and vice versa.

Heck, as soon as people stop voting 1on1-<enter map name> for every map, things will already improve.

$ad!$t
15 Jun 2005, 13:18
Well, you can't exactly expect SGS to lower their player limit to chase players to the Mweb servers and vice versa.

Heck, as soon as people stop voting 1on1-<enter map name> for every map, things will already improve.

That is true but how do you control someone from not doing it. There are so many free server standing idle.
Surely the Admins can set something up on 1 or 2 of them for a test run. Got to try something.

Gamos
15 Jun 2005, 13:28
Well, look at the MA server. It is very popular for a reason. For the same reason the Mweb servers stand empty.

$ad!$t
15 Jun 2005, 13:48
Thats fair but what are we going to do to improve it. We all just cant sit back and hope something will happen. Alteast we must try stay proactive. What wud you suggest Gamos

|sAvAgE|
15 Jun 2005, 14:02
the problem with the sgs servers is that the admins cannot just go and add any mod/map/whatever they want. it usually takes quite a while to get ANYTHING added to it, and the UT patches are probably the only things that get added regularly. once the admins can actually admin the server, i think things would improve.

Gamos
15 Jun 2005, 14:18
Well, that is exactly the problem. How long did Utcomp1.6 last for instance?

Frankly, we are just too small a community to warrant 8 servers, but kudos to those that keep them going.

$ad!$t
20 Jun 2005, 09:05
That is very true. I do agree Gamos. Take my hat off to those that do keep them running. Without them not UT:(