PDA

View Full Version : Tripwire VP Talks Killing Floor


BeyondUnreal
18 May 2009, 23:12
<p>Tripwire Interactive Vice President, Alan Wilson, <a href="http://www.moddb.com/games/killing-floor/features/killing-floor-interview-alan-wilson">talks to</a> ModDB about the partnership that made it possible to take <a href="http://www.moddb.com/games/killing-floor">Killing Floor</a> to retail. Here he refers to <a href="http://www.moddb.com/games/killing-floor/features/killing-floor-interview-alex-quick">Alex Quick</a>, the mod lead behind the project.</p>
<blockquote>
<p>ModDB: Being former modders yourself, you must understand what Alex is going through. Can you describe how it felt for you and how much of that do you see coming out in Alex now?<br />
<br />
Alan Wilson: Alex hit the nail on the head in his piece. You suddenly have to stop just trying stuff out, messing about with off-target stuff ? instantly. Refocus from what odd, cool little things each contributor fancies stuffing into the mod and focus on a very coherent whole. Suddenly, you actually have to have a concrete vision and everything has to fit within it. It IS a hard transition to make. We certainly saw Alex hitting that wall ? he has spent 4+ years tweaking stuff and fiddling just however he pleases. Then suddenly he couldn?t. There were a few moments of, ?Yes, Alex, it would be lovely to include the self-detonating zombie kitty, but NO! GET ON WITH THE REAL WORK!?. I?d have to say Alex took it all very well. Oh ? the zombie kitty is MY idea, so no nicking it!</p>
</blockquote>


More... (http://www.beyondunreal.com/view_story.php?id=12764)