BeyondUnreal
16 Dec 2008, 18:48
<p>Autodesk is the latest to join Epic Games Unreal Engine 3 Integrated Partners Program, ensuring that its HumanIK animation middleware remains ready for licensees to integrate with the engine. The <a href="http://forums.beyondunreal.com/showthread.php?p=2227232&posted=1#post2227232">press release</a> has all of the details.</p>
<blockquote>
<p>?Autodesk is working to help game designers create the most realistic characters possible,? said Michel Kripalani, director of business development, Games Technology Group at Autodesk. ?Believable characters have life-like movement and can navigate their environments intelligently. Integrating HumanIK, along with Kynapse, into UE3 makes it much easier for publishers and developers to achieve this level of realism, which is demanded by gamers today.?<br />
<br />
Optimized for next-generation platforms, Autodesk HumanIK middleware consists of a run-time, full-body inverse kinematics (IK) solver, as well as a run-time retargeting engine for characters of differing size, proportions and skeletal hierarchy. HumanIK allows animators and game designers to alter animations on the fly, letting characters interact dynamically and realistically with their environments. HumanIK has been licensed for several titles including Ubisoft?s Assassin?s Creed, as well as Electronic Arts? DEF JAM: ICON?, FIFA Soccer 07 and NBA STREET Homecourt.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=12400)
<blockquote>
<p>?Autodesk is working to help game designers create the most realistic characters possible,? said Michel Kripalani, director of business development, Games Technology Group at Autodesk. ?Believable characters have life-like movement and can navigate their environments intelligently. Integrating HumanIK, along with Kynapse, into UE3 makes it much easier for publishers and developers to achieve this level of realism, which is demanded by gamers today.?<br />
<br />
Optimized for next-generation platforms, Autodesk HumanIK middleware consists of a run-time, full-body inverse kinematics (IK) solver, as well as a run-time retargeting engine for characters of differing size, proportions and skeletal hierarchy. HumanIK allows animators and game designers to alter animations on the fly, letting characters interact dynamically and realistically with their environments. HumanIK has been licensed for several titles including Ubisoft?s Assassin?s Creed, as well as Electronic Arts? DEF JAM: ICON?, FIFA Soccer 07 and NBA STREET Homecourt.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=12400)