BeyondUnreal
10 Nov 2008, 12:55
<p>Rod Ferguson gave an <a href="http://www.dnaindia.com/report.asp?newsid=1204993">interview to Daily News & Analysis</a> where he answered a few questions on Gears of War 2 and modern game deisgn.</p>
<blockquote>
<p>How has gaming changed over a period of time?<br />
<br />
As the game industry ages and matures, so do the players of games and with that the notion of games being just for kids fades into the past. It won?t be that long until world leaders would have been gamers. Accessibility for games seems to be at an all time high with casual games finding their way into the mainstream. Over this last year I?ve played games with my seven-year-old son, my 49-year-old brother and my 72-year-old mother-in-law. Games are no longer a child?s hobby.<br />
<br />
<br />
Do you think there?s a need for censorship in gaming?<br />
<br />
Games are now a mainstream form of entertainment, and as such deserve the same respect given to film, books and other works of art. We believe in putting the power in consumers? hands. As members of the Entertainment Software Association, Epic stays up to speed with how we can educate the marketplace (and parents) about what content is in our games so that people can make educated purchasing decisions.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=12326)
<blockquote>
<p>How has gaming changed over a period of time?<br />
<br />
As the game industry ages and matures, so do the players of games and with that the notion of games being just for kids fades into the past. It won?t be that long until world leaders would have been gamers. Accessibility for games seems to be at an all time high with casual games finding their way into the mainstream. Over this last year I?ve played games with my seven-year-old son, my 49-year-old brother and my 72-year-old mother-in-law. Games are no longer a child?s hobby.<br />
<br />
<br />
Do you think there?s a need for censorship in gaming?<br />
<br />
Games are now a mainstream form of entertainment, and as such deserve the same respect given to film, books and other works of art. We believe in putting the power in consumers? hands. As members of the Entertainment Software Association, Epic stays up to speed with how we can educate the marketplace (and parents) about what content is in our games so that people can make educated purchasing decisions.</p>
</blockquote>
More... (http://www.beyondunreal.com/view_story.php?id=12326)