BeyondUnreal
17 Feb 2008, 01:05
Thomas McDonald's <a href=http://www.maximumpc.com/article/game_theory_return_of_the_king>Game Theory</a> feature at Maximum PC visits Unreal Tournament 3. (thanks Kat)
<blockquote>
Ten years on, I find comments about Unreal Tournament 3 being the same old, same old simply baffling...
<br><br>
The continued small-yet-huge tweaks to the online shooter formula are what fascinate me from a design point. Ive read of people dismissing the Warfare mode as just a minor variant on control points. Absurd. The addition of power cores, nodes, and orbs radically changes the tactics and pacing of standard control-point play. Stirring in vehicles, rail turrets, hover boards, and link guns to this brew creates the most innovative addition to objective-based online action gaming weve seen in the new generation of games, and thats saying something.
More... (http://www.beyondunreal.com/daedalus/singlepost.php?id=11574)
<blockquote>
Ten years on, I find comments about Unreal Tournament 3 being the same old, same old simply baffling...
<br><br>
The continued small-yet-huge tweaks to the online shooter formula are what fascinate me from a design point. Ive read of people dismissing the Warfare mode as just a minor variant on control points. Absurd. The addition of power cores, nodes, and orbs radically changes the tactics and pacing of standard control-point play. Stirring in vehicles, rail turrets, hover boards, and link guns to this brew creates the most innovative addition to objective-based online action gaming weve seen in the new generation of games, and thats saying something.
More... (http://www.beyondunreal.com/daedalus/singlepost.php?id=11574)