BeyondUnreal
22 Nov 2007, 23:52
The first UT3 patch is being beta tested for release and the changelog is sure to bring a smile to many a face. Here are the highlights. Check the full list for all the details. Gameplay:
Fixed scaling of certain player meshes (increased in size some human and robot meshes). *Addresses meshes being smaller than collision box, as well as eyeheight issues.
Increased hellbender rear turret damage.
Reduced Goliath machine gun spread, plus slight damage increase.
Slightly increased momentum taken for damage by mantas and vipers. Flak, Rocket, and Shock do slightly more damage to manta and viper. AI:
Improved bot AI with darkwalker.
Tweaked bot voice message frequencies.
Bot aiming tweaks. Demo playback:
Demos can now be paused.
By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change.
Added a "Delete Demo" button to the demo playback menu.
Demo playback now properly handles rotation when viewing a Pawn in first person.
Fixed looking around while spectating a vehicle. Server Browser:
Implemented "Server History" tab page in server browser, with ability to "lock" favorites on that page.
Added 'Join as spectator' feature.
Server browser uses smaller font to display more servers.
Fixed custom mutators not appearing in server browser.
Fixed custom gametypes not displayed in server browser's window.
Fixed server browser's listed MaxPlayers being incorrect.
Added filter option for dedicated servers.
Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. User Interface:
Can now save settings/progress even if have never created a profile.
Added ping and connect time to scoreboard.
Removed annoying confirmation menu when starting a game.
Removed unnecessary top settings page (can use tabs at the top of the settings to navigate).
Added a Messages tab to the mid game menu.
Friends messages now saved until explicitly deleted.
Finer control over mouse sensitivity, using an edit box instead of a slider.
Added framerate smoothing and FOV options to the advanced video menu.
Increased max players/bots in menus to 32.
Fixed auto switching to vote menu at end of match.
Improved mid game menu performance (don't render world behind it). HUD:
Added the killer weapon to victim messages.
Fixed flag and orb scaling in minimap at high resolutions.
Fixed node teleporter not showing "You can't teleport with orb" message on clients.
Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
Still draw the clock on the scoreboard after the game is over.
Fixed Duel HUD issues. As I mentioned, this is just a partial list. It sure would have been nice to have had these in place before, but I know many people will be thrilled to see what has been done so quickly.
More... (http://www.beyondunreal.com/daedalus/singlepost.php?id=11262)
Fixed scaling of certain player meshes (increased in size some human and robot meshes). *Addresses meshes being smaller than collision box, as well as eyeheight issues.
Increased hellbender rear turret damage.
Reduced Goliath machine gun spread, plus slight damage increase.
Slightly increased momentum taken for damage by mantas and vipers. Flak, Rocket, and Shock do slightly more damage to manta and viper. AI:
Improved bot AI with darkwalker.
Tweaked bot voice message frequencies.
Bot aiming tweaks. Demo playback:
Demos can now be paused.
By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change.
Added a "Delete Demo" button to the demo playback menu.
Demo playback now properly handles rotation when viewing a Pawn in first person.
Fixed looking around while spectating a vehicle. Server Browser:
Implemented "Server History" tab page in server browser, with ability to "lock" favorites on that page.
Added 'Join as spectator' feature.
Server browser uses smaller font to display more servers.
Fixed custom mutators not appearing in server browser.
Fixed custom gametypes not displayed in server browser's window.
Fixed server browser's listed MaxPlayers being incorrect.
Added filter option for dedicated servers.
Fixed server browser showing an incorrect goal score and time limit when the .ini values were used. User Interface:
Can now save settings/progress even if have never created a profile.
Added ping and connect time to scoreboard.
Removed annoying confirmation menu when starting a game.
Removed unnecessary top settings page (can use tabs at the top of the settings to navigate).
Added a Messages tab to the mid game menu.
Friends messages now saved until explicitly deleted.
Finer control over mouse sensitivity, using an edit box instead of a slider.
Added framerate smoothing and FOV options to the advanced video menu.
Increased max players/bots in menus to 32.
Fixed auto switching to vote menu at end of match.
Improved mid game menu performance (don't render world behind it). HUD:
Added the killer weapon to victim messages.
Fixed flag and orb scaling in minimap at high resolutions.
Fixed node teleporter not showing "You can't teleport with orb" message on clients.
Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
Still draw the clock on the scoreboard after the game is over.
Fixed Duel HUD issues. As I mentioned, this is just a partial list. It sure would have been nice to have had these in place before, but I know many people will be thrilled to see what has been done so quickly.
More... (http://www.beyondunreal.com/daedalus/singlepost.php?id=11262)