View Full Version : Quake IV News
Cataphract
16 May 2005, 12:40
From Gamespot (www.gamespot.com (http://www.gamespot.com))
Quake IV Weapons:
TW: [Quake 4's weapon selection] is built on a foundation of Quake-style weapons. You have your railgun, your minigun, your rocket launcher, your hyperblaster, and things like that, and we also have a new special weapon. But I think the coolest aspect of the weapons is that throughout the game, you'll actually pick up weapon mods for almost all of them. The mods add some cool variety in terms of how the weapons work. So, players familiar with the Quake series will definitely feel at home with Quake 4's weapon selection, and the weapon mods will help spice things up. Here's an example: the rocket launcher mod will actually let you control the rocket after you've fired it. However, we can't go into too much detail at this time about weapon mods in general and how they work.
EB: Quake is Quake, so we didn't want to throw out all the stuff that people are used to. But at the same time, we wanted to take what was cool about them and see if we could give a little shift to them. But you'll definitely start out with the sort of weapons you're used to, and you'll find modifications throughout the levels.
Quake IV Vehicles
EB: We have the hovertank, which has whole missions built around it--really pushing the outdoors stuff and battling against larger enemies and other enemy vehicles. We also have the walker, which is intended to make players really feel powerful. It can absorb a lot of damage and will really let players mow down a whole bunch of enemies, and [this vehicle] will be featured in outdoor areas and some indoor areas as well.
Quake IV Squads
EB: We wanted to give players a lot of story beyond "going around and blowing things up." That was one of the main reasons we decided to add the squads. Like Tim said, the squad in Quake 4 is totally about meeting and getting used to different people, so it ends up being your story along with their story as you go through the game.
TW: Basically, you'll have missions where you may have to escort or protect a VIP, meet up with your squadmates [after losing them], and so on. Different squadmates, like the tech marine and the medic, will give you armor and healing. What we really wanted to do in Quake 4 was to make your squad, which is Rhino Squad, consist of unique personalities. So, you're not just in a squad with a bunch of redshirts, you're actually part of a squad. You have these familiar guys that you'll see and interact with throughout the whole game. It really adds depth to the story and context for what you're doing and why you're doing it.
EB: For much of the game you should feel like you're running with a squad, even if it isn't your squad. We're trying to make players feel like they're a part of an actual war, and they're on the front with the marines. There is a point in the game where things change and you are on your own for a bit, but for the majority of the game, you'll be surrounded by other marines.
Yaaaaa this sounds AWESOME
Sounds good for single player, but any weapon 'mods' does not go down well with the pro-gaming crowds in multiplayer. You want less random, more skill.
Cataphract
16 May 2005, 12:55
Gamos, the multiplayer angle of Quake IV is worked on by a separate, dedicated team, which is the same one that developed Quake III. I doubt if the weapon mods will be taken up by the mutliplayer team for exactly the reason you mention.
"But we also knew that [since this game would be part of] the Quake franchise, we had to make some great multiplayer as well. So, we looked at Quake III, which we thought had the best multiplayer feel to it. What you'll really have in Quake 4 is the best of all the Quake series all in one game--a great single-player game, along with great multiplayer. Raven has gone in and really tried to examine the way multiplayer feels, making tweaks to make sure that multiplayer isn't going to be Doom 3 multiplayer all over again, but really a Quake III-style multiplayer.
EB: We essentially have two teams working on the game. While the majority of the team is working on the single-player, we have dedicated programmers and designers that have been cranking on multiplayer. "Quake" is multiplayer, and we don't want to drop the ball on that. QuakeCon goes on every year, and there are some diehard, dedicated fans who come only to play Quake--it's one of the things that really makes the whole license great.
TW: There are some multiplayer modes that are still in discussion with Raven, but you'll have capture the flag and variants, you'll have team deathmatch, you'll have tourney, and you'll have brand-new levels, some of which will be based on classic levels [from previous Quake games] that players really enjoyed. The number of clients is up [from Doom 3], currently around 12 to 16, but until we really finalize everything, we can't talk too much about multiplayer otherwise.
<A>Fragaholic
16 May 2005, 13:00
When?
Ragnarok
16 May 2005, 13:19
teaser @ http://www.cyberfight.org/site/demos/19495/?PHPSESSID=236f12849552ec87389638dd44ba8393
can't wait gonna rawk, hopefully the multiplayer will be just like q3 fast and simple and extreamally flexable
Are we gonna see ztn3 and dm6 t4 again ? Don't know if it will be a good or a bad thing?
But it WILL be the shooter of the year
But it WILL be the shooter of the year
You mean like "Best FPS ever" AKA "Most boring FPS ever" AKA Half Life 2?
Or Doom 3 AKA "Darkest game ever" and "Most Unplayable game without flashlight mods ever"?
:P
A strong history doesn't mean future titles will be as we'd like to imagine (and when they release we make a fuss about how l33t they are simply because that's expected of us becuase Q1, Q2 and Q3 were l33t).
Like UT2003 :P :P
~MA~[peterpan]
16 May 2005, 13:56
You mean like "Best FPS ever" AKA "Most boring FPS ever" AKA Half Life 2?
Or Doom 3 AKA "Darkest game ever" and "Most Unplayable game without flashlight mods ever"?
:P
A strong history doesn't mean future titles will be as we'd like to imagine (and when they release we make a fuss about how l33t they are simply because that's expected of us becuase Q1, Q2 and Q3 were l33t).
Like UT2003 :P :P
soooooooo true.....
yeah agreed...
I'm really hoping Q4 will be good, but can't shake off the suspicion that it'll be a letdown :/
Ragnarok
16 May 2005, 14:52
Well doom III was not a let down for me it was supposed to be dark and scary I mean how would a game be scary if it had the brightness colours like in far cry? Havent finished HL2 because of reason mentioned above by Shrimp
EvilCow
16 May 2005, 16:21
You mean like "Best FPS ever" AKA "Most boring FPS ever" AKA Half Life 2?
Or Doom 3 AKA "Darkest game ever" and "Most Unplayable game without flashlight mods ever"?
A strong history doesn't mean future titles will be as we'd like to imagine (and when they release we make a fuss about how l33t they are simply because that's expected of us becuase Q1, Q2 and Q3 were l33t).
Like UT2003
we're not talking about normal games here (HL1, doom, etc..)
This is the quake series, goddamit marine!
*slaps Shrimp*
snap out of it! :P
Hmm, guess you're right.
We should have absolutely *no* faith in it, rather than try to restrain unneccisary excitement :P.
EvilCow
16 May 2005, 16:36
heh.
Well if Quake 4 does turn out to be s***, im never playing another newly released computer game ever again, as this will be proof that gaming has gone to the dogs :)
I have a few letters for you guys.
WoW.
*alt tabs back*
EvilCow
16 May 2005, 16:43
I hate you more than life itself.
-=BeLgaRiOn=-
16 May 2005, 16:46
LOL. Does Quake IV guarantee to scare?
EvilCow
16 May 2005, 16:59
not really hey.
Its more of a "kill-everything-in-sight-and-hope-you-have-enough-ammo-left-to-shoot-your-own-brains-out-after -your-legs-get-blown-to-bits-by-someone-elses-rocket-launcher" kind of game (well all the other quakes were)
it better be the same mindnumbingly fast paced death race that Quake 3 was.
-=BeLgaRiOn=-
16 May 2005, 17:05
Hehehe. Most probably. Wonder if it will warrant an upgrade...
-nT-|REDZ|
16 May 2005, 17:39
Itz Gonna Suck,.......
Ph@ntom
16 May 2005, 17:45
Any news on a demo and a release date for that?
Ragnarok
16 May 2005, 19:51
hopefully the multiplayer will be the final nail in the coffin for c*
Cataphract
16 May 2005, 19:52
No. A release date has not been announced yet and nobody seems to be guessing either.
Quakecon will no doubt see the demo/multiplayer demo.
UT99 > Quake 4 > Quake 3 > UT2004 > UT2003 :)
EvilCow
16 May 2005, 21:33
please lets not start this again....
|sAvAgE|
16 May 2005, 21:49
"it has already begun..."
EvilCow
16 May 2005, 21:53
*sigh*
/me crawls into his "Q3-UT flamewar" bunker
So far, it seems as though they are basing the Multiplayer side of Quake IV on Quake III.
Quake III was a huge success in terms of a duelling/teamplay/general MP game. Basing Quake IV MP off of this, is promising enough. I doubt it's going to be shit.
ID is still very much involved in the production of the title. Don't forget that they've managed to come up with three very successful Quake engines + games in the past, which have been later used to create many other successful games, the biggest being HL.
I refer you to here: http://pc.gamespy.com/pc/quake-iv/611006p1.html
and definitely here: http://www.esreality.com/?a=post&id=788230
You can find more information on www.esreality.com (http://www.esreality.com/) by visiting the Quake IV forums there or using the search function.
|sAvAgE|
18 May 2005, 16:52
Interview with Todd Hollens from e3 2005
http://pc.ign.com/articles/611/611109p1.html
I will probably get it but dont think it will make me like or play UT less. Was always more of a UT fan dont realy like the Quake series that much.
Ragnarok
19 May 2005, 12:50
"In multiplayer, rocket jumping is all back in. You have the nail gun back... the blaster, the hyper blaster. You'll be able to use the nail gun to climb the walls, for example. We have the Quake III style physics and gameplay in the multiplayer, with the more robust Doom 3 physics technology that John Paul wrote for us. Of course, those are single-player weapons as well. In multiplayer, rocket jumping is all back in. You have the nail gun back... the blaster, the hyper blaster. You'll be able to use the nail gun to climb the walls, for example. We have the Quake III style physics and gameplay in the multiplayer, with the more robust Doom 3 physics technology that John Paul wrote for us. Of course, those are single-player weapons as well. We've gotten back much more to the style of Quake III where it's pure multiplayer with a focus on moving and shooting and really skill-based. I think it will be very much appropriate for people who like to play the tournament style games because it's really a game of skill as opposed to much of an element of chance involved.
There won't be any vehicles in multiplayer. The basic reason for that is when you add vehicles, then it doesn't become Quake III multiplayer, and you really do add a huge change in the multiplayer. As I said, we really want it to be skill-focused with the emphasis on movement and shooting, which, in my opinion, is the pure elements of what multiplayer gameplay is like."
it gonna blow us away
Cataphract
19 May 2005, 14:54
C'mon sneaky! Don't be so cynical! ;)
[B.Inc]=_sNaKe_=
19 May 2005, 15:22
There won't be any vehicles in multiplayer. The basic reason for that is when you add vehicles, then it doesn't become Quake III multiplayer, and you really do add a huge change in the multiplayer. As I said, we really want it to be skill-focused with the emphasis on movement and shooting, which, in my opinion, is the pure elements of what multiplayer gameplay is like.
Bah! They'll never take our Onslaught alive!!!!!!!!!!! *Techno-Style Braveheart theme starts pumping*
Ragnarok
20 May 2005, 10:20
I dont want vehicles in quake multiplayer, just imagine in a dual cooler takes his tank and runs over poor zero 4 in sudden death?
I want quake3 all over again, just improved erm... hell can 1 improve over quake 3 ?
[B.Inc]=_sNaKe_=
24 May 2005, 12:11
Yup, its called the Unreal franchise :D
<A>FluX.v2.0
24 May 2005, 12:15
lol
so true!
Cataphract
24 May 2005, 12:24
In no other game can you move like in UT and that's what makes UT players scoff at most if not all other multiplayer FPS games.
They just feel so slow and dead.
Actually, that's why most people scoff at UT, because you feel so slow and dead compared to Quake3.
Go learn to strafe jump in Q3 and you'll see what I mean.
<A>FluX.v2.0
24 May 2005, 12:41
Yes but strafe jumping is an exploit, dodge jumping was added on purpose.
|13:11| <n1c> lololl12#
|13:11| <n1c> He's trying to say that other games are super slow compared to ut?
|13:11| <n00mz> Hahaha
|13:11| <n1c> Please
|13:11| <n1c> At worste - it's a side effect
|13:11| <n00mz> Strafe was an exploit in quake1
|13:11| <n1c> And if they didn't want it there, they'd have stopped it after q1
|13:11| <n1c> Ye
|13:11| <n1c> hahahahahaha
|13:11| <n00mz> Its was purposely added to q3
|13:11| <n1c> Next time I play quake
|13:12| <n1c> I'm gonna say H4X H4X you're strafe jumping!!?!?!?1111oneoneoneone
|13:12| * n1c fuels up his roflcopter and loads some WTFBOMBS
|13:12| <n00mz> Hahahaha
|13:12| <Scrye> haha
....
[B.Inc]=_sNaKe_=
24 May 2005, 13:19
And I suppose Quake with its 2 guns compares to UTs x no. of guns (with depth-adding dual-fire) too, hmm?
Only thing quake is missing is a goo gun.
Ragnarok
24 May 2005, 13:55
The problem i have with UT movement is that when you tripple jump dodge dubble jump (whatever you call it?) then you are slowed down when you land, you can't continuisly tripple jump and have smooth movement.
Then quake may have less weapons, but they are extreamly well balanced (and more versitile), and I don't want a secondary fire in Quake, what key am I conna use for jump then.
In quake you can move so fast in 1 map from just strafe jumping you can litterally run past your rockets...
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