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View Full Version : Apply to Game latency as well?


Peon
22 Apr 2005, 22:20
Just read an interesting thread on ITweb.

ITweb article (http://www.itweb.co.za/sections/networking/2005/0504221110.asp?A=ENA&S=Enterprise%20Architecture&O=FPT)


I wonder could this type of approach and technology be applied to games' servers as well. Then 56K might become fashionable again.

What you okes reckon?

crash
23 Apr 2005, 09:56
I'd like to see this in action. How it reduces latency, and by how much would be interesting to see.

Gamos
23 Apr 2005, 10:32
I think it is more a management tool than a miracle bandwidth latency cure. I doubt you could impliment it in any way to overcome UT's netcode and problems with it...

Peon
25 Apr 2005, 02:53
Ye, i think it has to do with resource pooling. Unless they can bump telkom and give us all optical fibre connections, not likely.