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Shrimp
06 Oct 2005, 09:42
A new patch is being beta tested, change log:


General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed some vehicle weapon effects staying around when bots stopped firing them.
- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
- Fixed manta and raptor spinning sometimes when player enters
- SPMA camera explodes if it hits water.
- Don't allow SPMA camera view to go outside world.
- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
- Fixed low gravity not working properly in second and successive rounds of onslaught.
- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
- Fixed spawning multiple energycores in Assault.
- Can now throw linkgun with 1 ammo left.
- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
- Fixed CTF Flags not returning exploit

Networking:
- Various networking serialization optimizations.
- Fixed issues where players would not properly be sent to the Spectating state on clients.
- Fix for eyeheight getting screwed up on client
- Server optimization - players don't do line of sight checks with each other
- Don't replicate pawn.ViewPitch to netowner
- Fixed CTF flag not properly attaching to vehicles on net clients.
- Made CD key hashes sent by clients more secure.
- Fixed various exploits.
- Merged Michiel Hendrick's HTTP redirect code improvements.

Engine:
- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
- Fixed -Mod= to support proper exporting of headers
- Convert '|' to '_' in player names.
- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes.

Lord_Xan
06 Oct 2005, 11:00
General Gameplay:
- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
- Fixed manta and raptor spinning sometimes when player enters

Hooray, those are some welcome fixes! Especially the first one, which at the moment can double as a pretty ugly exploit.


Networking:
- Fixed issues where players would not properly be sent to the Spectating state on clients.

No more getting stuck in spectator mode. :)

Cataphract
06 Oct 2005, 11:40
Ah damn! My favourite exploit gone! Oh wait, my favourite exploit is "the working class citizen"! Ooops - nevermind :D

DawEEd
06 Oct 2005, 11:43
Catie u such a lawyer.

<A>BioGizzard
06 Oct 2005, 11:50
mmm, none of that stuff happened to me yet...makes me wonder if i still ut....

Max˛
06 Oct 2005, 17:53
Merged Michiel Hendrick's HTTP redirect code improvements.
What is that...or should i say who is HE?

ProAsm
06 Oct 2005, 23:37
Fixed -Mod= to support proper exporting of headers
mmm a year late - way to go Epic.
I dont see the main issue here which is the massive CPU usage that Patch 3355 caused, hence the reason 99% of servers reverted back to Patch 3339.
Michiel Hendrick's (El Muerte) wrote ServerExt and ServQuery (What UT4Monitor is based on).

Max˛
07 Oct 2005, 06:33
aah ...tnx

Max˛
07 Oct 2005, 06:33
BTW Pro ..what u doing these days(still mods)?

GunJitsu
07 Oct 2005, 07:38
loud mods?

Shrimp
07 Oct 2005, 10:02
mmm a year late - way to go Epic.
I dont see the main issue here which is the massive CPU usage that Patch 3355 caused, hence the reason 99% of servers reverted back to Patch 3339.
Michiel Hendrick's (El Muerte) wrote ServerExt and ServQuery (What UT4Monitor is based on).
And HTTPLib which I find rather useful :D

Cataphract
07 Oct 2005, 11:49
WTF do you care? You only play BF2. :P

<A>BioGizzard
07 Oct 2005, 12:24
ur just jelious, cause u get owned by the kids that play bf2, when ur there...:P

Cataphract
07 Oct 2005, 12:27
I am still laughing at your first attempt at that "Sniper Badge", Bio, so I'd shurrup if I were you :P.

<A>BioGizzard
07 Oct 2005, 12:38
Arg they caqn keep that badge i don't want it:P

and i never said i was good or that i don't get owned by those very same kids

ProAsm
07 Oct 2005, 19:47
BTW Pro ..what u doing these days(still mods)?Yeah, mainly support to the many Mods and stuff.
Mostly on the SW and DN ports and a few other things.
Check my site to get some idea's
http://www.proasm.com/

;)