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<A>FluX.v2.0
21 Jul 2005, 00:01
Hello once again.

Here is my newest creation, Im giving my Ons map a bit of a break, while I work out some bugs and visuals.

Anyway, this map isnt themed after any of the other maps in unreal its just kinda all around crazy. :)

Heres a few screenies.

http://69th-bat.za.net/DM-Quemadura-beta.zip

Ragnarok
21 Jul 2005, 10:39
looks real good!

Wh1tE_Tr4sH
21 Jul 2005, 10:54
How big is it Flux-c??
How many rooms & the like???

<A>FluX.v2.0
21 Jul 2005, 11:05
not very big, but bigger than a 1 vs 1 map

it has a central main area and another around that one with a few bounce pads all over and some tunnels.

<A>BioGizzard
21 Jul 2005, 11:59
i like the map alot imo i would give it a 8-9/10
nicely done fluffy it will really come in handy,
when it it's late night with 5-6 ppl left in TDMA

sneaky
21 Jul 2005, 13:02
Well unless we get it on a server we will never really know if its playeble, looks pretty 1337 though.

~MA~[peterpan]
21 Jul 2005, 14:20
its on MA server......soooooo

tis ARENA TIME!!!!!!!!!!

<A>FluX.v2.0
21 Jul 2005, 14:22
thanks man :)

Terror
21 Jul 2005, 14:40
:d

<A>BioGizzard
22 Jul 2005, 14:28
So ne1 for arena tonight on the ma server? to test this here cool map

<A>FluX.v2.0
22 Jul 2005, 14:30
:D

Me!

Dace
22 Jul 2005, 14:48
Looking very nice Flux. Will download it and give it a spin.

<A>BioGizzard
22 Jul 2005, 14:55
take exteme caution though, this map is like a drug, u can get addicted to it quite fast...especially when u find urself on the receiving end of the godlike bot....

i've been chanting to myself all day now ...i'm gonna kill that bot...i'm gonna kill that bot
...i'm gonna kill that bot...i'm gonna kill that bot...i'm gonna kill that bot

<A>FluX.v2.0
22 Jul 2005, 14:58
Thanks Dace :)

Heres some updated screens

<A>BioGizzard
22 Jul 2005, 15:31
:/ lookin goooood

sneaky
22 Jul 2005, 15:35
Whats the chance of getting one of that slope thingy's on the bottom 3 crates so you can dodge to the second level? :D nice playeble map.

<A>FluX.v2.0
22 Jul 2005, 15:49
Sneak what I did was make those 3 smaller and add another 2 so its possible to double jump onto them and up to the second level.

sneaky
22 Jul 2005, 16:52
sweeeet thx man :D

Lord_Xan
23 Jul 2005, 15:48
I gave your beta version a spin (against bots, mind you) and here are my thoughts:


Visually the level is quite monotone in its appearance. It's difficult to really get a feel for the space as a result of that. Maybe alter the lighting or texturing for some areas? If you look at Compressed, for example, the texturing is also quite monotone, but the brighter lighting defines the spaces you move in quite clearly.
The level looks a bit small for 10 players. Maybe change the recommended size from 6-10 to 3-6?
I think there are too many health vials scattered around. A fast-moving player will be able to stay at 100 health without any problems.
The randomness of the teleporter makes it difficult to chase someone through it.
Maybe distinguish between 1-level and 2-level jumppads? That way you know what level a pad will take you to just by looking at it.


To show that I'm not a complete ogre, some compliments! :)


Nice one on not including the 100 shield. The level is too small to have all of the powerups in.
I like being able to see where a jump pad is going to take me.
Bot pathing is really solid!

<A>FluX.v2.0
23 Jul 2005, 17:52
hehe

thanks, the 10 players in the default Ued applied to the amount of players when making a "new" map, I havent changed it .. lol

<A>BioGizzard
23 Jul 2005, 20:26
man the current one with the lift in really rocks flux

Plato
24 Jul 2005, 10:49
I concur. That elevator definitely adds to the map in a big way. Brilliant :D

<A>FluX.v2.0
24 Jul 2005, 11:13
hey plato .. umm...where did you get the other version? :p

I havent given any links out publicly! did you get it from bio?

rofl

sneaky
24 Jul 2005, 21:52
What one with the lift?

<A>FluX.v2.0
24 Jul 2005, 22:19
the newest version which bio and myself have been testing :)

<A>BioGizzard
26 Jul 2005, 08:28
ye fluffy i has to give him copy cause i was visiting there with my pc...

man what cool map to kill ppl in...:D

P.s : In the latest one i think, if u put only three adrenaline vials instead of 4 and move them to the side passages, instead of the centre square it would be great...cause the way it's now most battles are fought in the middle of the map, wich makes the side caves just good for spawning and gun collection.... maybe move sum of those health vials into them caves to...to force battles in the whole map not just in the LAVA...:P

<A>FluX.v2.0
26 Jul 2005, 12:16
changed it to 2 and spread them around a bit

<A>BioGizzard
26 Jul 2005, 12:22
nice,:D when is the next public beta release bro?

<A>FluX.v2.0
26 Jul 2005, 12:27
hmmm

maybe tomorrow.

<A>BioGizzard
26 Jul 2005, 12:47
nice space ship u have there, can it fly?

i also c u either added or moved the 50 shield

<A>FluX.v2.0
26 Jul 2005, 13:02
yeah they fly :D ..not for players though
swapped LG + DD
50 is still in the same spot, and added a 100 shield

the map is supposed to be some sort of space refinery that is about to be boarded by the Ev0l skaarj!

the are about 5 ships flying about the outside of the map, only thing is, 3 of them dissapear every time I rebuild the lighting...

<A>BioGizzard
29 Jul 2005, 10:04
yeah i like it more now
must be a cloacking technology or sumthing...:P

hmmm

maybe tomorrow.

is it tomorrow yet?

[N]Haja
23 Feb 2006, 17:02
eish,july 2005? Thats along time since the last post, just thought I would update it.

<A>FluX.v2.0
23 Feb 2006, 17:13
um..dont remind me.. I never finish anything that I get started with :(